MMOexp-POE: Evolution Shrines Are Secretly Broken for XP

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This guide breaks down the full strategy: the map tech, Atlas tree, scarabs, map device options, alternatives, dangers, and why Beyond + Evolution Shrines has become the new go-to XP engine of the league.

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MMOexp-POE: Evolution Shrines Are Secretly Broken for XP

Path of Exile's New 60M+ XP/Hour Strategy: The Beyond + Evolution Shrine Meta You Should Be Running Right Now

 

If you've been looking for a fast, safe, and profitable way to hit level 100 in Path of Exile this league, you're not alone. Ever since Breach got gutted as an XP source, players have been scrambling for a new meta strategy-and until now, the game has had a noticeable "knowledge gap" around what to run for endgame leveling POE currency.

 

This guide breaks down the full strategy: the map tech, Atlas tree, scarabs, map device options, alternatives, dangers, and why Beyond + Evolution Shrines has become the new go-to XP engine of the league.

 

Why This Strategy Works

 

At its core, XP farming in PoE is simple:

 

Kill as many monsters as possible, as fast as possible, without dying.

 

But with Breach nerfed into the ground this league, we needed new tech that could meet three criteria:

 

1.Mass monster generation

 

2.High kill speed and uptime

 

3.Zero danger spikes that ruin XP/hour

 

The answer: Beyond + Evolution Shrines, scaled through magic pack size and rare monster generation. The synergy creates a tidal wave of monsters-thousands per map-while heavily boosting each one's XP yield.

 

Here's the logic:

 

 Beyond creates extra monsters for free whenever you kill packs quickly.

 

 Monstrous Lineage + pack size stacking massively increases magic packs (the raw fuel of the strategy).

 

 Evolution Shrines convert magic monsters into rares-up to hundreds of rares per map.

 

 Beyond Scarab of Invasion spawns additional Beyond portals every time you kill a rare.

 

 More rares = more portals = more monsters = more XP.

 

You end up with an ever-escalating feedback loop of mobs, rares, and Beyond spawns.

 

High monster density + high rarity = huge XP per hour.

 

Why Not Breach, Abyss, or Alva Anymore?

 

Many players still cling to outdated XP farming builds, so here's the breakdown:

 

Breach (Old Meta)

 

 Nerfed damage

 Nerfed XP

 Stable breaches and island breaches are terrible XP/hour

 Not worth running unless you're after uniques

 

Abyss

 

 Surprisingly deadly

 Slightly worse XP in testing

 Much worse currency return

 Much harder to control

 

Alva

 

 Strong, but annoying to set up

 Requires fitting temple into your rotation

 Better for profit than XP

 

Beyond + Evolution Shrines crush all of them for pure XP farming.

 

Atlas Passive Tree: What to Take (and What to Avoid)

 

The Atlas tree is the backbone of this strategy. Here's the full breakdown.

 

 Take Every Shrine Node

 

Shrines increase clear speed, spawn more monsters, and allow you to chain Evolution uptime.

 

Even Covetous shrines-though dangerous-are worth it if your build is tanky.

 

 Take All Beyond Nodes EXCEPT Endless Tide

 

This is important.

 

Endless Tide prevents Beyond bosses from spawning.

 

This is a good thing: bosses stop Beyond portals from appearing once they're alive, which kills your XP loop. Preventing them keeps the monster faucet running for the entire map.

 

 Take Pale Clarion

 

Gives you extra bait followers

 

→ more basic currency

→ noticeable Divine/hour bump

 

 Take Pack Size and Quant Nodes

 

Anything that increases monsters or loot is a YES.

 

 Take Eldritch Blue Altars (Preferred)

 

Blue = pack size and quantity

Red = also viable

Blue just feels smoother for XP.

 

 Optional: Chisel Perfection

 

Only take this if you're rolling your own maps (chisel → alch → corrupt).

 

Skip it if you're buying corrupted 8-mod maps.

 

 Don't Skip Beyond Chance

 

You need 100% Beyond chance from the tree.

 

Base chance is 0%.

 

Anything less than 100 means you will brick maps with no Beyond.

 

Scarabs: The Core of the Strategy

 

You have four mandatory scarabs and one flex slot.

 

  1. Monstrous Lineage (MANDATORY)

 

+80% magic pack size

 

This is the single strongest scarab in the entire setup.

 

  1. Domination Scarab of Evolution (MANDATORY)

 

Creates Evolution Shrines

 

→ converts magic → rare

→ yields more Beyond portals

→ yields more XP

 

Start every map by finding this shrine.

 

  1. Beyond Scarab of Invasion (MANDATORY)

 

Every rare you kill spawns Beyond portals.

 

With hundreds of rares per map, this gets stupid fast.

 

  1. A Second Monstrous Lineage or Evolution (MANDATORY)

 

Double up on pack size or shrine frequency.

 

  1. FLEX SLOT

 

Pick one:

Option A: Another Evolution Scarab (Safest)

 

This gives you:

 

 More shrines

 Easier uptime

 Extra magic pack spawns

Recommended for consistent XP.

 

Option B: Influencing Scarab of Hordes

 

+40% pack size

More Beyond spawns

More shrine targets

Slightly juicier, slightly crazier.Option C: Beyond Scarab of Hemophilia

 

Built-in Headhunter-style mod stealing

 

More merging radius

More Beyond

More chaos

More danger

Hilarious but risky.

 

Map Choice: What to Run

 

You do NOT need to run corrupted 8-mod delirious maps-but they boost your numbers substantially. For maximum XP/hour:

 

Best Maps

 

 Toxic Sewer (S-tier density)

 Glacier (tons of magic/rare spawns + multiple bosses)

 Atoll (smooth loops + strong alter density)

 Dunes (solid fallback, widely available)

 

On stream, only Dunes were available, and the build still hit 60-64M XP/hr.

 

Sewers or Glacier push it into the 70M range.

 

Map Device: The Only Correct Choice

 

 Run Domination

 

More shrines = more monsters

More monsters = more rares

More rares = more Beyond portals

More portals = more XP

Simple synergy.

 

How to Run the Map (Step-by-Step)

 

1.Enter the map → immediately hunt for your Evolution Shrine.

You want Evolution active before clearing.

 

2.Rush the map boss.

Killing rares along the way generates Invasion portals → more mobs.

 

3.Once Evolution is active, start full clearing.

Chain shrines if you have multiple.

 

4.Use your speed buffs and shrine buffs to stay unkillable and zoom through the map.

 

5.Repeat instantly-no looting needed except raw currency or scarabs.

 

This strategy thrives on speed and repetition.

 

Do You Need High Gear or a Meta Build?

 

Surprisingly: No.

 

This comp works because:

 

 Monsters rarely get time to attack

 Shrines buff you constantly

 Evolution shrines scale XP without adding danger

 Beyond density rewards DoT, Totems, Minions, or high-clear AoE builds

 

Recommended builds:

 

 Toxic Rain Pathfinder (proven live on stream)

 RF variants

 Explosive Trap Saboteur

 Boneshatter

 Tornado Shot

 Vaal Flicker Strike

 Occultist vortex/explosion hybrids

 

As long as you can clear fast and not die, you're golden.

 

Profit Per Hour

 

This is not just an XP strat.

 

While the focus is leveling, the currency is extremely competitive:

 

 Raw Divine drops

 Massive scarab income

 Tainted fusings/chromes from Opulence

 Tons of basic currency from bait followers

 Delirium splinters (if your maps are deli)

 Chance for altars to vomit Divines or Scarabs

 

It competes with any juicing strategy short of full-on MF party play.

 

Final Thoughts: This Is the New XP King of the League

 

The Beyond + Evolution Shrine engine does everything you want:

 

 60-70M XP/hour

 Cheap setup

 Easy to execute

 Build-agnostic buy POE orbs

 Extremely profitable

 Zero reliance on nerfed mechanics

 

If you've been struggling to find a reliable endgame strategy after the Breach nerfs, this is your new leveling bread-and-butter.